DQ Remake Trailer Spends 7 Mins Explaining What "2D" Is
It appears the fine minds at Square Enix have, with an admirable if somewhat baffling dedication, committed seven full minutes of their latest trailer to meticulously defining the concept of "2D." One might have assumed that after decades of visual media, the fundamental distinction between a flat plane and the vast, three-dimensional expanse of reality would be, shall we say, *understood*. Evidently, the upcoming Dragon Quest I & II HD-2D Remake necessitates a comprehensive refresher course for its audience, lest they mistake a sprite for a rogue polygon.
The "extensive gameplay overview" reportedly delves into such groundbreaking topics as horizontal movement and the startling absence of a Z-axis, ensuring that no potential player of this classic saga, whether on the current Nintendo Switch or its as-yet-mythical successor, accidentally attempts to walk *into* the screen. It’s a bold move, truly, to devote significant marketing effort to what most would consider foundational visual grammar, rather than, say, the riveting narrative nuances of slime combat or the profound implications of an inn stay. Perhaps the next trailer will explore the revolutionary concept of "buttons."
Bop-It
Staff Writer
